Lab 3.0: World Cup
Write a program to run simulations of the FIFA World Cup.
$ python tournament.py 2018m.csv
Belgium: 20.9% chance of winning
Brazil: 20.3% chance of winning
Portugal: 14.5% chance of winning
Spain: 13.6% chance of winning
Switzerland: 10.5% chance of winning
Argentina: 6.5% chance of winning
England: 3.7% chance of winning
France: 3.3% chance of winning
Denmark: 2.2% chance of winning
Croatia: 2.0% chance of winning
Colombia: 1.8% chance of winning
Sweden: 0.5% chance of winning
Uruguay: 0.1% chance of winning
Mexico: 0.1% chance of winning
Background
In soccerâs World Cup, the knockout round consists of 16 teams. In each round, each team plays another team and the losing teams are eliminated. When only two teams remain, the winner of the final match is the champion.
In soccer, teams are given FIFA Ratings, which are numerical values representing each teamâs relative skill level. Higher FIFA ratings indicate better previous game results, and given two teamsâ FIFA ratings, itâs possible to estimate the probability that either team wins a game based on their current ratings. The FIFA Ratings from just before the two previous World Cups are available as the May 2018 Menâs FIFA Ratings and March 2019 Womenâs FIFA Ratings.
Using this information, we can simulate the entire tournament by repeatedly simulating rounds until weâre left with just one team. And if we want to estimate how likely it is that any given team wins the tournament, we might simulate the tournament many times (e.g. 1000 simulations) and count how many times each team wins a simulated tournament.
Your task in this lab is to do just that using Python!
Getting Started
- Log into ide.cs50.io using your GitHub account.
- In your terminal window, run
wget https://cdn.cs50.net/2020/fall/labs/6/lab6.zipto download a Zip file of the lab distribution code. - In your terminal window, run
unzip lab6.zipto unzip (i.e., decompress) that Zip file. - In your terminal window, run
cd lab6to change directories into yourlab6directory.
Understanding
Start by taking a look at the 2018m.csv file. This file contains the 16 teams in the knockout round of the 2018 Menâs World Cup and the ratings for each team. Notice that the CSV file has two columns, one called team (representing the teamâs country name) and one called rating (representing the teamâs rating).
The order in which the teams are listed determines which teams will play each other in each round (in the first round, for example, Uruguay will play Portugal and France will play Argentina; in the next round, the winner of the Uruguay-Portugal match will play the winner of the France-Argentina match). So be sure not to edit the order in which teams appear in this file!
Ultimately, in Python, we can represent each team as a dictionary that contains two values: the team name and the rating. Uruguay, for example, we would want to represent in Python as {"team": "Uruguay", "rating": 976}.
Next, take a look at 2019w.csv, which contains data formatted the same way for the 2019 Womenâs World Cup.
Now, open tournament.py and see that weâve already written some code for you. The variable N at the top represents how many World Cup simulations to run: in this case, 1000.
The simulate_game function accepts two teams as inputs (recall that each team is a dictionary containg the team name and the teamâs rating), and simulates a game between them. If the first team wins, the function returns True; otherwise, the function returns False.
The simulate_round function accepts a list of teams (in a variable called teams) as input, and simulates games between each pair of teams. The function then returns a list of all of the teams that won the round.
In the main function, notice that we first ensure that len(sys.argv) (the number of command-line arguments) is 2. Weâll use command-line arguments to tell Python which team CSV file to use to run the tournament simulation. Weâve then defined a list called teams (which will eventually be a list of teams) and a dictionary called counts (which will associate team names with the number of times that team won a simulated tournament). Right now theyâre both empty, so populating them is left up to you!
Finally, at the end of main, we sort the teams in descending order of how many times they won simulations (according to counts) and print the estimated probability that each team wins the World Cup.
Populating teams and counts and writing the simulate_tournament function are left up to you!
Implementation Details
Complete the implementation of tournament.py, such that it simulates a number of tournaments and outputs each teamâs probability of winning.
First, in main, read the team data from the CSV file into your programâs memory, and add each team to the list teams.
- The file to use will be provided as a command-line argument. You can access the name of the file, then, with
sys.argv[1]. - Recall that you can open a file with
open(filename), wherefilenameis a variable storing the name of the file. - Once you have a file
f, you can usecsv.DictReader(f)to give you a âreaderâ: an object in Python that you can loop over to read the file one row at a time, treating each row as a dictionary. - By default, all values read from the file will be strings. So be sure to first convert the teamâs
ratingto anint(you can use theintfunction in Python to do this). - Ultimately, append each teamâs dictionary to
teams. The function callteams.append(x)will appendxto the listteams. - Recall that each team should be a dictionary with a
teamname and arating.
Next, implement the simulate_tournament function. This function should accept as input a list of teams and should repeatedly simulate rounds until youâre left with one team. The function should the return the name of that team.
- You can call the
simulate_roundfunction, which simulates a single round, accepting a list of teams as input and returning a list of all of the winners. - Recall that if
xis a list, you can uselen(x)to determine the length of the list. - You should not assume the number of teams in the tournament, but you may assume it will be a power of 2.
Finally, back in the main function, run N tournament simulations, and keep track of how many times each team wins in the counts dictionary.
- For example, if Uruguay won 2 games and Portugal won 3 games, then your
countsdictionary should be{"Uruguay": 2, "Portugal": 3}. - You should use your
simulate_tournamentto simulate each tournament and determine the winner. - Recall that if
countsis a dictionary, then syntax likecounts[team_name] = xwill associate the key stored inteam_namewith the value stored inx. - You can use the
inkeyword in Python to check if a dictionary has a particular key already. For example,if "Portugal" in counts:will check to see if"Portugal"already has an existing value in thecountsdictionary.
Hints
-
When reading in the file, you may find this syntax helpful, with
filenameas the name of your file andfileas a variable.with open(filename) as file: reader = csv.DictReader(file) -
In Python, to append to the end of a list, use the
.append()function.
Testing
Your program should behave per the examples below. Since simulations have randomness within each, your output will likely not perfectly match the examples below.
$ python tournament.py 2018m.csv
Belgium: 20.9% chance of winning
Brazil: 20.3% chance of winning
Portugal: 14.5% chance of winning
Spain: 13.6% chance of winning
Switzerland: 10.5% chance of winning
Argentina: 6.5% chance of winning
England: 3.7% chance of winning
France: 3.3% chance of winning
Denmark: 2.2% chance of winning
Croatia: 2.0% chance of winning
Colombia: 1.8% chance of winning
Sweden: 0.5% chance of winning
Uruguay: 0.1% chance of winning
Mexico: 0.1% chance of winning
$ python tournament.py 2019w.csv
Germany: 17.1% chance of winning
United States: 14.8% chance of winning
England: 14.0% chance of winning
France: 9.2% chance of winning
Canada: 8.5% chance of winning
Japan: 7.1% chance of winning
Australia: 6.8% chance of winning
Netherlands: 5.4% chance of winning
Sweden: 3.9% chance of winning
Italy: 3.0% chance of winning
Norway: 2.9% chance of winning
Brazil: 2.9% chance of winning
Spain: 2.2% chance of winning
China PR: 2.1% chance of winning
Nigeria: 0.1% chance of winning
- You might be wondering what actually happened at the 2018 and 2019 World Cups! For Menâs, France won, defeating Croatia in the final. Belgium defeated England for the third place position. For Womenâs, the United States won, defeating the Netherlands in the final. England defeated Sweden for the third place position.
How to Test Your Code
Execute the below to evaluate the correctness of your code using check50. But be sure to compile and test it yourself as well!
check50 cs50/labs/2021/summer/worldcup
Execute the below to evaluate the style of your code using style50.
style50 tournament.py